Liquid Basketball

Join a Classroom

No student email or account is required. Enter the Class Code your teacher gives you and the private Class Key only if your teacher uses one.

Student access is automatic.
Liquid Basketball creates a private classroom session in this browser behind the scenes. You do not need to enter an email address or password.
Enter your class code to begin.

🧑‍🏫 Liquid Basketball Teacher Dashboard

Create a class, import your curriculum, and give students the class code.

Teacher Sign In

Use a normal Liquid Basketball account. The account that creates a class owns that class.
Liquid Basketball

My Liquid Basketball Dynasties

Choose a cloud save slot. Each account can keep up to three separate games.

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FBBL (Fake Ballers Basketball League) Manager
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Program

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Scheme (Off / Def)

FBBL Top 10

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Season / Week

2026-27 | Reg W1

Record (Region)

0-0 (0-0)

Difficulty

Medium

Weekly Trivia Questions

0 / 3 Questions+2 Int. / Correct

Interaction Bank

Banked: 0Spent Wk: 0/6

Trivia Points

0

Team Budget

Auto

Team GPA / Eligible

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Coach Status

Security
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Reputation
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Season Schedule

Non-Region Games (Weeks 1-9) • Region Games (Weeks 10-18) • FBBL 26-Team Single-Elimination Tournament

Weekly Team Training — 30 Hour Plan

Allocate exactly 30 team hours each week. The opponent scouting report recommends a plan, but you can override it. Study Hall is capped at 10 hours.

Team Academics & Eligibility

Study Hall time from the weekly 30-hour plan drives team GPA. GPA also sets each player’s graduation pace. Fast Track players can complete an undergraduate degree early and, if athletic eligibility remains, continue on the roster as graduate students. Players below a 2.00 GPA are academically ineligible and do not participate in games.

FBBL Top 10

Record • Strength of Schedule • Region / Non-Region Results • Scoring Margin • Current Streak
Rank Program Overall Region Non-Region SOS Avg Margin Streak

Region Standings

National Prospect Pool

Pitch a recruit. Prospects reaching 100% commit to your program and will join your team next season. Each recruit can receive up to 3 contacts per week. Your annual first-year recruiting class is capped at 5 commitments; transfers remain a separate offseason roster tool. Position needs below are calculated from your current roster classes, seniors leaving, returning depth and already committed recruits.

Tier Prospect Name ↕ Pos ↕ Roster Need Size Hometown State ↕ High School Region Play Style ↕ Rating ↕ Interest Action

Committed Recruits (Joining Next Season)

These players have committed to your program and will join your active roster at the start of next season. Annual first-year recruiting cap: 5.

Tier Player Name Pos Size Hometown State High School Region Play Style Rating

FBBL Transfer Station

Manage player attitudes, encourage unhappy or bench players to enter the Transfer Station, or recruit available transfer players. (Interactions use your bank: max 6 spent in a regular/postseason week; no overall spending cap during Offseason Transfer Week).

Your Roster Players (Attitudes & Convince to Stay)

Player Name Pos Size Hometown State High School Class Rating Attitude Status Action

Available Transfer Prospects

Tier Player Name Pos Size Hometown State High School Class Previous School Major Rating Interest Action

Player Sponsorship Opportunities

Players can receive fictional opportunities plus active partner sponsors managed from the Liquid Sports private CMS. Offers still depend on ability, role, performance and program exposure.

Sponsor pool: fictional in-game companies remain part of the game, and active real partner sponsors can be added or removed from the Liquid Sports CMS without editing this file. Partner logos/video appear only after a coach accepts a real sponsor offer.

Team Budget — Meals & Travel

Manage basketball operating money for team meals and travel. Quality choices have small fatigue/recovery effects so finances matter without overpowering basketball.

Coach Career, Awards & Consequences

Your career is evaluated on winning, academics, budget management, program growth, recruiting and player retention. Locker-room problems and personal-life choices can change trust, stress, energy and reputation.

Current Player Problems

Recent Player Chaos

Coach Personal Decisions

Team Community Service & Program Building

Required service windows occur in Regular Season Weeks 3, 6, 9 and 12. Complete one activity during each window to build morale and community support. Skipping a required window carries a real team and program-building penalty.

Game Settings

These settings are saved separately inside each dynasty slot. Sponsorships and the Transfer Station each have three modes: Controlled, Auto — Delegated, or Old School — Inactive. Selecting Old School for both creates Old School Mode. Team Budget remains independently configurable.

Game Difficulty
Easy gives you a competitive cushion. Medium is neutral. Hard favors opponents and slows recruiting. Impossible creates a severe opponent and recruiting advantage.
Sponsorships
Controlled = you make the decisions. Auto = staff manages the feature. Old School = no offers, effects or sponsorship influence in the dynasty.
Transfer Station
Controlled = you handle retention and transfer recruiting. Auto = staff handles them using the same interaction bank and contact limits. Old School = no player movement through the Transfer Station.
Team Budget
Control It = choose meal/travel quality. Automatic = athletic department manages expenses. Off = no meal/travel costs or modifiers are applied.
Modern Features
Choose your feature settings above.

Easy

User rating boost, opponent penalty, larger recruiting gains and lower operating costs.

Medium

Baseline simulation and recruiting values.

Hard

Opponent rating advantage, slower recruiting and slightly higher costs.

Impossible

Major opponent advantage, much slower recruiting, tougher retention and the highest operating-cost pressure.

Basketball & Academic Trivia

Answer correctly to earn +2 Trivia Points per question. Up to 3 questions per week (2 interactions each); unused interactions carry over.

Question not showing? If a trivia question does not populate, click any category button below to load a new question.
Category Difficulty

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Active Team Roster (Max 15 Players) & Week-by-Week Player Monitoring

Train individual player skill attributes (+0.5 to the selected skill per training interaction) and monitor development on a week-by-week basis. OVR increases by +1 only after 3 different attributes have each improved by at least +1.0 from the current development checkpoint. Each individual player can train up to 3 times per week; that limit is per player, not team-wide. You may train multiple players as long as you have banked interactions and have not reached the 6-interaction overall weekly cap. Unused interactions stay banked; Offseason Transfer Week has no overall spending cap.

Tier Player Name Pos ↕ Size Hometown State High School Class ↕ Play Style Overall Rating ↕ Weekly Focus / Status Training Count Actions / Monitor

Team Depth Chart

Organized by scheme and position groups. Sub players week-to-week or toggle redshirts during the first 3 weeks.

Season Statistics & Category Breakdown

Review your roster splits plus FBBL-wide and region-by-region scoring, rebounding, and assist leaders.

Historical Seasons & Trophy Tracker

Track trophies, all-time statistical records, All-Region and All-FBBL teams, Region Player/Coach of the Year awards, postseason awards, and each season's community-service record.

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