You still have a program-management item that deserves a coaching decision. Review it now, or advance anyway if you intentionally want to leave it unresolved.
Choose How to Play
The basketball management game is the same in both modes. Classroom mode replaces the normal trivia bank with a teacher's curriculum.
Teachers: choose Join a Classroom, then open the Teacher Dashboard. Teacher accounts still use email/password; students do not.
Join a Classroom
No student email or account is required. Enter the Class Code your teacher gives you and the private Class Key only if your teacher uses one.
Student access is automatic.
Liquid Basketball creates a private classroom session in this browser behind the scenes. You do not need to enter an email address or password.
Enter your class code to begin.
📘 Student Instructions
Quick steps for joining your teacher's Liquid Basketball classroom and using class questions in the game.
1. Choose Join a Classroom
Use the game link your teacher gives you and select Join a Classroom on the opening screen.
2. No Login Needed
You do not need a student email, password, or account. Liquid Basketball creates your classroom session automatically in this browser.
3. Enter the Class Code
Type the Class Code exactly as your teacher gives it. Enter the Class Key only when your teacher says it is required.
4. Enter Class & Play
Select Enter Class & Play. The game will load your teacher's curriculum questions instead of the normal trivia bank.
How Classroom Questions Help You
Your teacher chooses 3-10 curriculum questions each game week. The weekly classroom reward pool remains 6 Trivia Points and 6 management interactions for full credit, with each question scaled to the assignment size. Those interactions can help with recruiting, player development, and other program decisions.
If You Cannot Join
Class code problem: Check the code with your teacher. Class key problem: If your class uses a key, ask your teacher to enter or verify it. Classroom session error: Reload the page and try the code again; if it continues, tell your teacher. No questions loaded: Tell your teacher so they can check the class question bank.
The printed handout has blank spaces for your teacher to write the game website, Class Code, and Class Key. To keep an anonymous classroom save available, use the same browser/device and do not clear its site data.
🧑🏫 Liquid Basketball Teacher Dashboard
Create a class, import your curriculum, and give students the class code.
Teacher Sign In
Use a normal Liquid Basketball account. The account that creates a class owns that class.
Create Class
Students do not need email accounts. Leave the Class Key blank to use the Class Code by itself, or add a private key for a second layer of access.
My Classes
Loading…
Import Curriculum Questions
CSV columns: Question, Correct Answer, Wrong 1, Wrong 2, Wrong 3, Category, Difficulty. Importing replaces the current question bank for this class.
Add One Question
Select a Class
Choose one of your classes on the left to manage its question bank.
📘 Teacher Instructions
Quick guide for creating a class, loading curriculum, and getting students into the game.
1. Sign In
Choose Join a Classroom, open Teacher Dashboard, and sign in or create a teacher account.
2. Create a Class
Enter a class name and subject. You may optionally add a private Class Key. Students do not need email accounts.
3. Load Questions
Select Manage for the class. Import a CSV question bank or add individual questions. Each question needs one correct answer and three wrong answers.
4. Share the Code
Use Copy Class Code. Students choose Join a Classroom, enter the code, and enter the private Class Key only when your class uses one.
CSV Format
Required columns: Question, Correct Answer, Wrong 1, Wrong 2, Wrong 3. Optional columns: Category, Difficulty. Difficulty may be Easy, Medium, or Hard.
Importing a CSV replaces the current question bank for that class.
Student Access
Class Code only = students enter the code and play with no account. Class Code + private Class Key = students must enter both. Student classroom sessions are created automatically and remain tied to that browser/device unless the browser data is cleared.
Site owners: upload Liquid_Basketball_Teacher_Instructions.pdf and Liquid_Basketball_Teacher_Classroom_Instructions.mp4 beside this HTML file so the guide/video buttons work. The instructions above remain available even if the PDF is not uploaded.
Liquid Basketball Account
Sign in to save your dynasty online and continue on another device.
Connecting to cloud save…
Liquid Basketball — How to Play
A short walkthrough of the weekly management loop.
My Liquid Basketball Dynasties
Choose a cloud save slot. Each account can keep up to three separate games.
Checking cloud saves…
Select Basketball Program & Scheme
Choose team and setup initial offensive/defensive play styles.
Game Difficulty
Changes game simulation pressure, recruiting gains, Transfer Station recruiting and some management economics.
Sponsorship Opportunities
Controlled puts Sponsorships in your hands. Auto delegates decisions to staff. Old School removes the feature from the dynasty.
Transfer Station
Controlled lets you manage offseason movement. Auto delegates retention and transfer recruiting to staff. Old School removes the Transfer Station entirely.
Team Budget
Covers team meals and travel. Manual lets you choose quality; Automatic manages spending; Off ignores the budget system.
Choose your program to begin.
River College Medics
Atlantic Region
Rating: 93
Valley Tech Epidemiologists
Atlantic Region
Rating: 92
Ridge State Jurists
Atlantic Region
Rating: 88
Falls A&M Clinicians
Atlantic Region
Rating: 86
Lake State Broadcasters
Atlantic Region
Rating: 85
Ocean Tech Oceanographers
Atlantic Region
Rating: 84
Meadow State Pharmacists
Southern Region
Rating: 94
River State Engineers
Southern Region
Rating: 89
Mountain University Researchers
Southern Region
Rating: 90
Prairie Tech Architects
Southern Region
Rating: 89
Hill State Agriculturists
Southern Region
Rating: 87
River University Scientists
Southern Region
Rating: 86
Lake A&M Agronomists
Midwestern Region
Rating: 91
Hill University Musicians
Midwestern Region
Rating: 88
River Tech Entrepreneurs
Midwestern Region
Rating: 90
Lake University Analysts
Midwestern Region
Rating: 87
Creek State Scholars
Midwestern Region
Rating: 86
Lake Tech Biologists
Midwestern Region
Rating: 85
River A&M Journalists
Central Region
Rating: 95
Mesa Tech Programmers
Central Region
Rating: 90
Trinity Financiers
Central Region
Rating: 94
Holy Spirit Accountants
Central Region
Rating: 88
Desert University Astronomers
Central Region
Rating: 89
Valley State Aviators
Central Region
Rating: 88
Snow Academy Educators
Northeastern Region
Rating: 95
Mother Mary Therapists
Northeastern Region
Rating: 89
Advancing Week
Simulating games and preparing the next phase...
Coach's Game Log
Liquid Basketball • Live Game
1st Half - 20:00
Two 20-minute halves • 30-second shot clock • 5-minute overtime if tied.
Shot Clock
30
Your Team Fouls
0
No bonus
Opp. Team Fouls
0
No bonus
Timeouts
4
Coach Challenge
Available
Possession Arrow
TBD
Home Team
0
VS
Away Team
0
Coach Decision
Crucial Moment
Tip-off. Game log ready.
Basketball Box Score and Defensive Statistics
Player Monitor
Weekly Focus and Interaction
Current Focus: None
Week-by-Week Interaction & Development Log
liquid basketball
FBBL (Fake Ballers Basketball League) Manager
☁ Cloud Save
Ready
Program
--
Scheme (Off / Def)
FBBL Top 10
--
Season / Week
2026-27 | Reg W1
Record (Region)
0-0 (0-0)
Difficulty
Medium
Weekly Trivia Questions
0 / 3 Questions+2 Int. / Correct
Interaction Bank
Banked: 0Spent Wk: 0/6
Trivia Points
0
Team Budget
Auto
Team GPA / Eligible
--
Coach Status
Security
--
Reputation
--
Season Schedule
Non-Region Games (Weeks 1-9) • Region Games (Weeks 10-18) • FBBL 26-Team Single-Elimination Tournament
Weekly Team Training — 30 Hour Plan
Allocate exactly 30 team hours each week. The opponent scouting report recommends a plan, but you can override it. Study Hall is capped at 10 hours.
Team Academics & Eligibility
Study Hall time from the weekly 30-hour plan drives team GPA. GPA also sets each player’s graduation pace. Fast Track players can complete an undergraduate degree early and, if athletic eligibility remains, continue on the roster as graduate students. Players below a 2.00 GPA are academically ineligible and do not participate in games.
FBBL Top 10
Record • Strength of Schedule • Region / Non-Region Results • Scoring Margin • Current Streak
Rank
Program
Overall
Region
Non-Region
SOS
Avg Margin
Streak
Region Standings
National Prospect Pool
Pitch a recruit. Prospects reaching 100% commit to your program and will join your team next season. Each recruit can receive up to 3 contacts per week. Your annual first-year recruiting class is capped at 5 commitments; transfers remain a separate offseason roster tool. Position needs below are calculated from your current roster classes, seniors leaving, returning depth and already committed recruits.
Tier
Prospect Name ↕
Pos ↕
Roster Need
Size
Hometown
State ↕
High School
Region
Play Style ↕
Rating ↕
Interest
Action
Committed Recruits (Joining Next Season)
These players have committed to your program and will join your active roster at the start of next season. Annual first-year recruiting cap: 5.
Tier
Player Name
Pos
Size
Hometown
State
High School
Region
Play Style
Rating
FBBL Transfer Station
Manage player attitudes, encourage unhappy or bench players to enter the Transfer Station, or recruit available transfer players. (Interactions use your bank: max 6 spent in a regular/postseason week; no overall spending cap during Offseason Transfer Week).
Your Roster Players (Attitudes & Convince to Stay)
Player Name
Pos
Size
Hometown
State
High School
Class
Rating
Attitude
Status
Action
Available Transfer Prospects
Tier
Player Name
Pos
Size
Hometown
State
High School
Class
Previous School
Major
Rating
Interest
Action
Player Sponsorship Opportunities
Players can receive fictional opportunities plus active partner sponsors managed from the Liquid Sports private CMS. Offers still depend on ability, role, performance and program exposure.
Sponsor pool: fictional in-game companies remain part of the game, and active real partner sponsors can be added or removed from the Liquid Sports CMS without editing this file. Partner logos/video appear only after a coach accepts a real sponsor offer.
Team Budget — Meals & Travel
Manage basketball operating money for team meals and travel. Quality choices have small fatigue/recovery effects so finances matter without overpowering basketball.
Coach Career, Awards & Consequences
Your career is evaluated on winning, academics, budget management, program growth, recruiting and player retention. Locker-room problems and personal-life choices can change trust, stress, energy and reputation.
Current Player Problems
Recent Player Chaos
Coach Personal Decisions
Team Community Service & Program Building
Required service windows occur in Regular Season Weeks 3, 6, 9 and 12. Complete one activity during each window to build morale and community support. Skipping a required window carries a real team and program-building penalty.
Game Settings
These settings are saved separately inside each dynasty slot. Sponsorships and the Transfer Station each have three modes: Controlled, Auto — Delegated, or Old School — Inactive. Selecting Old School for both creates Old School Mode. Team Budget remains independently configurable.
Game Difficulty
Easy gives you a competitive cushion. Medium is neutral. Hard favors opponents and slows recruiting. Impossible creates a severe opponent and recruiting advantage.
Sponsorships
Controlled = you make the decisions. Auto = staff manages the feature. Old School = no offers, effects or sponsorship influence in the dynasty.
Transfer Station
Controlled = you handle retention and transfer recruiting. Auto = staff handles them using the same interaction bank and contact limits. Old School = no player movement through the Transfer Station.
Team Budget
Control It = choose meal/travel quality. Automatic = athletic department manages expenses. Off = no meal/travel costs or modifiers are applied.
Modern Features
Choose your feature settings above.
Easy
User rating boost, opponent penalty, larger recruiting gains and lower operating costs.
Medium
Baseline simulation and recruiting values.
Hard
Opponent rating advantage, slower recruiting and slightly higher costs.
Impossible
Major opponent advantage, much slower recruiting, tougher retention and the highest operating-cost pressure.
Basketball & Academic Trivia
Answer correctly to earn +2 Trivia Points per question. Up to 3 questions per week (2 interactions each); unused interactions carry over.
Question not showing? If a trivia question does not populate, click any category button below to load a new question.
CategoryDifficulty
Loading question...
Active Team Roster (Max 15 Players) & Week-by-Week Player Monitoring
Train individual player skill attributes (+0.5 to the selected skill per training interaction) and monitor development on a week-by-week basis. OVR increases by +1 only after 3 different attributes have each improved by at least +1.0 from the current development checkpoint. Each individual player can train up to 3 times per week; that limit is per player, not team-wide. You may train multiple players as long as you have banked interactions and have not reached the 6-interaction overall weekly cap. Unused interactions stay banked; Offseason Transfer Week has no overall spending cap.
Tier
Player Name
Pos ↕
Size
Hometown
State
High School
Class ↕
Play Style
Overall Rating ↕
Weekly Focus / Status
Training Count
Actions / Monitor
Team Depth Chart
Organized by scheme and position groups. Sub players week-to-week or toggle redshirts during the first 3 weeks.
Season Statistics & Category Breakdown
Review your roster splits plus FBBL-wide and region-by-region scoring, rebounding, and assist leaders.
Historical Seasons & Trophy Tracker
Track trophies, all-time statistical records, All-Region and All-FBBL teams, Region Player/Coach of the Year awards, postseason awards, and each season's community-service record.