Non-Conference Games (Nov-Dec, Weeks 1-9) • Conference Games (Jan-Mar, Weeks 10-18) • FBBL 26-Team Single-Elimination Tournament
Allocate exactly 30 team hours each week. The opponent scouting report recommends a plan, but you can override it. Study Hall is capped at 10 hours.
Study Hall time from the weekly 30-hour plan drives team GPA. Ten Study Hall hours produces the highest GPA target; fewer hours scale GPA downward. Players below a 2.00 GPA are academically ineligible and do not participate in games.
| Rank | Program | Conference | Overall | Conf Record | Rating |
|---|
Pitch a recruit. Prospects reaching 100% commit to your program and will **join your team next season**. Limit: 6 total interactions per regular/postseason week. Unused interactions stay banked, and Offseason Transfer Week has no overall spending cap. Roster is capped at 15 players.
| Tier | Prospect Name ↕ | Pos ↕ | Height | Location ↕ | Play Style ↕ | Rating ↕ | Interest | Action |
|---|
These players have committed to your program and will join your active roster at the start of next season.
| Tier | Player Name | Pos | Height | Location | Play Style | Rating |
|---|
Manage player attitudes, encourage unhappy or bench players to enter the portal, or recruit available transfer players. (Interactions use your bank: max 6 spent in a regular/postseason week; no overall spending cap during Offseason Transfer Week).
| Player Name | Pos | Height | Class | Rating | Attitude | Status | Action |
|---|
| Tier | Player Name | Pos | Height | Class | Previous School | Rating | Interest | Action |
|---|
Players can receive fictional local, regional, national and footwear sponsorship opportunities based on ability, role, performance and program exposure.
Manage basketball operating money for team meals and travel. Quality choices have small fatigue/recovery effects so finances matter without overpowering basketball.
Your career is evaluated on winning, academics, budget management, program growth, recruiting and player retention. Locker-room problems and personal-life choices can change trust, stress, energy and reputation.
These settings are saved separately inside each dynasty slot. Sponsorships and Team Budget can be controlled manually, automated, or turned off at any time.
Answer correctly to earn +2 Trivia Points per question. Up to 3 questions per week (2 interactions each); unused interactions carry over.
Train players (+0.5 OVR boost, max 99) and monitor/interact with current players on a week-by-week basis. Limit: 6 total overall interactions (recruiting + training + attitude + player interaction) during regular/postseason weeks. Unused interactions stay banked; Offseason Transfer Week has no overall spending cap. Individual training remains max 3 per player per week.
| Tier | Player Name | Pos ↕ | Height | Class ↕ | Play Style | Overall Rating ↕ | Weekly Focus / Status | Training Count | Actions / Monitor |
|---|
Organized by scheme and position groups. Sub players week-to-week or toggle redshirts during the first 3 weeks.
Review your roster splits plus FBBL-wide and region-by-region scoring, rebounding, and assist leaders.
Track trophies plus all-time FBBL, region, and school single-season statistical records.